System· Chapter 03 of 06

From one symbol, a whole language.

The rooms and walls of the key become a pattern, a grid, an icon style and a way of moving.

06Graphic language

The floor plan, as a pattern.

Backgrounds & covers

The base tileThree rooms from the symbol head. Outlined for texture, filled to highlight.

StatesA filled room marks something active — an occupied unit, a paid month, an open request.

07Construction

Built on one module. The wall of a room.

Plotvera symbol on its construction grid1x = wall thickness

01

1x module

Every wall, room width and tooth snaps to the wall thickness. Rooms are 1x wide; walls are 1x thick.

02

Rooms 2 : 1 : 1

The tall room is twice the height of each stacked room — one main space, two smaller ones.

03

Soft corners

Outer corners are rounded at roughly 0.5x. Interior rooms stay square so they read as plans.

04

Lockup ratio

In the horizontal logo, the symbol height equals the wordmark cap height × 1.6, with a 0.75x gap.

08Icon set

Drawn like the symbol. Soft outside, square within.

Unit
Tenant
Lease
Payment
Maintenance
Key
Message
Report
Rent due
Inspection

24px grid2px padding. Scale in steps of 4.

1.75 strokeRound caps and joins. Never filled, except for an active state.

3px cornersOuter shapes are rounded; interior lines meet square, like rooms.

09Motion

Rooms first. Then the key turns.

Plotvera
0.0s

The head appears

A calm scale-in. No bounce.

0.6s

Rooms open, one by one

Tall room, then the two small rooms — like lights switching on.

1.3s

The key extends

The shaft drops and the teeth slide out.

2.3s

Name settles in

The wordmark fades in last. Total under 3 seconds.